Digital Tutors RealFlow Tutorial Series

38,000 تومان
  • دوره آموزشی Real Flow از کمپانی معتبر Digital Tutors
  • در ۸ فصل از مبتدی تا پیشرفته به زبان انگلیسی روان
  • شبیه سازی مایعات و سیالات، سطوح آب، تعامل میان مایعات و جامدات
  • و بدنه های نرم و سفت در صنعت گرافیک و ...
  • به همراه آخرین نسخه نرم افزار
  • اختصاصی فروشگاه عتیقه

توضیحات

دوره های آموزشی Digital Tutors RealFlow Tutorial Series

ریل فلو (RealFlow) برنامه ای قدرتمند برای شبیه سازی مایعات و سیالات، سطوح آب، تعامل میان مایعات و جامدات و بدنه های نرم و سفت در صنعت گرافیک سه بعدی است. این نرم افزار توسط کمپانی معتبر Nextlimit Technologies عرضه شده و تقریبا در تمام فیلم ها و انیمیشن ها و جلوه های ویژه ای که قصد شبیه سازی واقعی آب و مایعات و سیالات را به صورت سه بعدی دارند مورد استفاده قرار می گیرد. در دوره های آموزشی Digital Tutors RealFlow Tutorial Series شما با قابلیت های اساسی و کلیدی این نرم افزار کاربردی قدرتمند آشنا می شوید.

دوره های آموزشی:
– اصول RealWave در RealFlow
– آشنایی و کار با RealFlow 5
– جایگزینی شی با Magic در RealFlow 5
– مورفینگ (Morphing) ذرات در RealFlow
– یکپارچه سازی Pipeline با Maya و RealFlow
– مبانی Realflow 3
– برنامه نویسی در RealFlow
– استفاده از Hybrido در RealFlow
– استفاده از Morph و Magic Daemons در RealFlow
– و …

Fundamentals of RealWave in RealFlow:
– Introduction to RealWave
– Exporting RealWaves
– Making Waves – Control Points
– Making Waves – Fractals
– Fractal Speed; Scale and Seed
– Making Waves – Spectrum
– Adding Waves
– Custom RealWaves
– Hypermesh Basics

– Creating Hypermesh Zones
– Hypermesh Based on Camera
– Dynamics Objects in RealWaves
– Working with Static Points
– Creating Ocean Spray with RW Particles
– Making a RealWave Splash
– Puddle in the Rain (Part 1)
– Puddle in the Rain (Part 2)
– Creating Foam Textures
– Generating Particles with Foam Maps
– Shoreline – Coast Distance
– Shoreline – Wetmap Setup
– Making Trails with RealWaves
– Scripting Waves
– Image Displacements with Scripted Waves

Getting Started with RealFlow 5:
– Introduction and project overview
– Understanding RealFlow’s project management and folders
– Adding nodes to our project and working with the interface
– Using daemons to control our particles
– Understanding particle type, resolution and density
– Using particle properties to change our simulation
– Changing emitter parameters to control particle creation
– Using global and exclusive links to control particle interaction
– Using an initial state to store simulated particle positions
– Importing and scaling the 3D geometry and view shading
– Animating the emitter and initial daemons
– Setting the particle fluid Interaction with the glass
– Meshing our fluid simulation for different looks
– Editing our mesh field parameters for sharper fluids
– Importing our mesh into Maya and basic render setup

Object Replacement with Magic in RealFlow:
– Introduction and project overview
– Importing our objects and creating our initial fill emitter
– Setting our objects to correctly interact and adding noise
– Spinning our liquid using a DSpline daemon
– Creating the Magic daemon to form the second word
– Animating our daemons to turn off
– Increasing our resolution to add more particles to our scene
– Meshing our particles and slowing down our sim
– Rendering our mesh in Maya

Particle Morphing in RealFlow:
– Introduction and project overview
– Watch it now
– Initial project setup
– Working with daemons
– Adding more particles to fill the shape
– Finishing the simulation

Pipeline Integration with Maya and RealFlow:
– Introduction and project overview
– Exporting meshes from RealFlow into Maya
– Applying Maya materials to RealFlow meshes
– Adjusting raytrace settings in Maya
– Adding colored shadows to dielectric materials
– Adding caustic patterns to glass materials
– Making final adjustments to render quality
– Importing Maya geometry into RealFlow
– Creating soft and rigid body objects in RealFlow
– Adjusting soft body results in RealFlow
– Caching soft body simulations from RealFlow
– Adding detailed splashes to our RealFlow project
– Adding RealWave surfaces to our scene
– Generating meshes around RealFlow particles
– Importing RealFlow objects into Maya
– Setting up materials for the lemon geometry
– Adding a reflective environment to our Maya scene
– Increasing reflection and refraction rays in Maya
– Adding soft shadows to our Maya scene
– Fixing reflection and refraction errors
– Blending RealFlow meshes together in Maya
– Adding secondary illumination to the scene
– Fixing artifacts in Maya architectural material
– Using the RealFlow Melt shader in Maya
– Generating the RealFlow project files for this course

Scripting in RealFlow:
– Introduction and Project Overview
– Using the RF4 Scripting site
– Our first Batch Script
– Scripting Reference
– Working with variables
– Setting parameters
– Adding scripts to the RealFlow menu or toolbar
– Implementing ‘for’ loops
– Nested loops
– Coding ‘if’ statements
– Building the GUI Form
– Finishing the wall script
– Commenting and organizing code
– Event scripts
– Generating random velocity
– Archive on simulation end
– Emitting foam with a script
– Using global variables
– Loading an Event Script through a Batch Script
– Scripted Daemon: Emitter
– Scripted Daemon: Body
– Building fluid bounce reduction daemons
– Reducing fluid bounce without using Freeze
– Using the GUI Nodes Picker
– Scripted Realwaves
– Applying an image sequence as wave displacement
– Custom emitter scripting
– Building a triangle shatter using a Batch Script
– Finishing triangle shatter effect
– Importing RealFlow meshes as objects
– Using the imported RealFlow meshes
– Emitting fluids from dumb particles
– Shading particles in Maya

Using Hybrido in RealFlow:
– Introduction and project overview
– Setting up Hybrido domains and emitters
– Undertanding the parameters of Hybrido fluids
– Emitting a continuous stream of grid-based particles
– Setting up a Hybrido simulation scene
– Adding a rolling wave to our RealFlow simulation
– Adding splash particles to Hybrido fluids
– Understanding the parameters of RealFlow splash particles
– Incorporating mist into Hybrido simulations
– Adding foam particles to Hybrido simulations
– Controlling the parameters of foam particles
– Meshing Hybrido particles in RealFlow
– Generating displacement maps within RealFlow
– Exporting Hybrido fluids as BIN files

Using Morph and Magic Daemons in RealFlow:
– Introduction and project overview
– Previewing the effect and creating our initial scene
– Using the Morph daemon to attract particles to our object
– Understanding attract vs. cover and controlling particle speed
– Adding our Magic daemon to control our particles
– Creating a Container and adding our Filter daemon
– Tricking our Morph daemon to filter our cover particles
– Tweaking our Morph daemon to finish our effect
– Meshing our particles and fixing a filter issue


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